Journal

Short explainers on how pictures, sound and words work. Each one covers a few key ideas, with examples from the worlds on this portal, and ends with something to try.

  1. Composition: Where the Eye Goes

    Balance, the rule of thirds, empty space and the direction of lines, with examples from Desert World and Volcano World.

  2. Sound: Pitch, Rhythm, Harmony and Timbre

    The four building blocks of music, and how we would use them to give our silent worlds sound.

  3. Writing: Five Habits for Clear Sentences

    Be specific, vary sentence length, keep one point of view, keep dialogue natural and include tension.

  4. Color: Hue, Value, Saturation and Temperature

    The four properties of every color, and how each of our six worlds uses them.

  5. Motion: How Animation Creates Meaning

    Framing, direction, parallax, frame rate and cuts, explained with the moving dunes of Desert World.

  6. Generative Art: Rules, Seeds and Noise

    How our worlds are drawn by rules instead of by hand, and what the ↻ seed button actually does.

  7. Form and Space: Using Empty Space

    Negative space, distance, overlap and layers, and why Island World is mostly sky.

  8. Repetition and Variation: Patterns That Stay Interesting

    Why repeating things creates unity, and how small changes keep a pattern from getting dull.

  9. Light and Shadow: Contrast and Depth

    Contrast, light direction, shadows, gradients and reflections, with Volcano World and Frost World as examples.

  10. Machine Souls: Six Imaginary Helpers

    If helpful software had a personality, what would it be like? Six one-job helpers, drawn in text.