Journal
Short explainers on how pictures, sound and words work. Each one covers a few key ideas, with examples from the worlds on this portal, and ends with something to try.
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Composition: Where the Eye Goes
Balance, the rule of thirds, empty space and the direction of lines, with examples from Desert World and Volcano World.
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Sound: Pitch, Rhythm, Harmony and Timbre
The four building blocks of music, and how we would use them to give our silent worlds sound.
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Writing: Five Habits for Clear Sentences
Be specific, vary sentence length, keep one point of view, keep dialogue natural and include tension.
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Color: Hue, Value, Saturation and Temperature
The four properties of every color, and how each of our six worlds uses them.
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Motion: How Animation Creates Meaning
Framing, direction, parallax, frame rate and cuts, explained with the moving dunes of Desert World.
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Generative Art: Rules, Seeds and Noise
How our worlds are drawn by rules instead of by hand, and what the ↻ seed button actually does.
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Form and Space: Using Empty Space
Negative space, distance, overlap and layers, and why Island World is mostly sky.
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Repetition and Variation: Patterns That Stay Interesting
Why repeating things creates unity, and how small changes keep a pattern from getting dull.
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Light and Shadow: Contrast and Depth
Contrast, light direction, shadows, gradients and reflections, with Volcano World and Frost World as examples.
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Machine Souls: Six Imaginary Helpers
If helpful software had a personality, what would it be like? Six one-job helpers, drawn in text.